![]() ![]() cap file to the second pilot which add his flight, then pass to the third pilot etc. You can even practice by file exchange: The leader make a flight, send the. It is sometimes difficult to have lot of matching schedules when you are training in an aerobatic team, and we have here a good way to train with other mp pilots without being connected. The provided editcap can be used too if you need to add a time offset to a plane to address recorded latency issues. Taking care the chronological order is respected. Wireshark come with mergecap to merge multiple. cap file, or you merge the 3 others again, after having done individual. Either you remove the existing one for the. If needed you can merge again 2 or more pilots in a file, if you for example you have recorded a diamond formation and you want to practice the left wingman position. This way you can have each pilot's flight separated. In Wireshark it is possible to extract each pilot flight individually. With the help of tcpreplay/tcprewrite, we can send the multiplayer traffic back to a running FlightGear session. With Wireshark we can now extract some pilot(s), use a certain time interval of traffic, or see certain traffic properties. What do we have now? We have the flight recorded at the network level! We start Wireshark, then select the network interface used, and finally set a filter and apply it, for example:įinally, we stop the capture and save the file as a. This way we will record our outgoing packets and the ingoing packets from the other multiplayer pilots. It will be used to change some UDP packet properties and to send back the traffic to another FlightGear session.Īssuming we are connected to a multiplayer server and that the server and your FlightGear session receive on UDP port 5000, we can record all the UDP packets going to a port 5000. tcpreplay: A suit of programs available on Mac and Linux, and maybe on Windows by using Cygwin.We will use it to record the FlightGear UDP traffic. Wireshark: A network traffic sniffer/analyzer available for all platforms.UDP traffic analysis, to see the effect of internet transmission on other multiplayer pilot's packets (loss/jitter).This way you can make multiple video takes and do a nice editing. Save a multiplayer event and do video capture after the event.Having some "multiplayer action files" available, for example to replay them in a FlightGear demo, or if you do not have internet but want some other planes than the silly AI models.Make a film by recording the planes one by one, without any Internet connection.Debriefing/training of formation flight: Your aerobatic formation can review the flight, and find who broke the diamond figure in the top of the loop :) You can even fly again with the recorded multiplayer flight to improve your skills.6 Replay the flight to our FlightGear session.4 Extracting files for individual pilots.3 Captureing FlightGear network traffic.
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